Backgammon
Backgammon rules for beginners: board setup, dice moves, hitting and the bar, bearing off to win — with the 15 opening moves and key terms.
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Backgammon rules for beginners: board setup, dice moves, hitting and the bar, bearing off to win — with the 15 opening moves and key terms.

Blackjack rules for a six-deck, stand-on-soft-17 game: card values, hitting, standing, doubling, splitting, surrender, natural payouts and dealer play.

American Checkers rules on an 8×8 board: setup, forward moves, compulsory captures, multiple jumps, crowning, king movement and how to win.

Beginner chess rules: how to set up the board, how each piece moves, castling, en passant, promotion, checkmate and draws — one clear beginner page.

Cribbage rules for two players, with three- and four-player variants: the deal, the crib, the go, and scoring — fifteens, pairs, runs, the 29 hand, skunks and muggins.

Draw Dominoes rules with a double-six set: hand sizes, the opening tile, matching open ends, drawing until playable, blocked hands and scoring to 100.

North American Euchre rules for four players: the 24-card deck, choosing trump, right and left bowers, following suit, going alone and scoring to 10.

Farkle rules with the complete PlayMonster scoring table: rolling and setting aside dice, farkles, hot dice, the 500-point entry and the final round.

Gin Rummy rules for two players: ten-card hands, sets and runs, deadwood, knocking, laying off, going gin, undercuts and scoring a match to 100.

Go rules for your first 9x9 game: stones on the board's intersections, liberties and capture, two passes to end, then scoring territory, prisoners and komi.
Hearts rules for four players: passing, breaking hearts, shooting the moon and scoring — plus jack of diamonds, 3- and 5-player variants and a glossary.

Klondike Solitaire rules for draw one: deal the seven-column tableau, build down in alternating colours, use the stock and move every suit to its foundation.

Perudo-style Liar’s Dice rules: hidden rolls, wild ones, legal bid raises, switching to and from ones, challenges, losing dice and elimination.

Kalah Mancala rules with four stones per pit: board setup, counterclockwise sowing, extra turns, opposite-pit captures, the end sweep and winning.
Basic rummy rules: the deal (10, 7 or 6 cards), drawing and discarding, melding sets and runs, laying off on melds, and scoring when someone goes out.

Partnership Spades rules for four players: bidding, following suit, breaking trump, nil bids, contract scoring, overtricks and the ten-bag penalty.
Backgammon rules for beginners: board setup, dice moves, hitting and the bar, bearing off to win — with the 15 opening moves and key terms.

Blackjack rules for a six-deck, stand-on-soft-17 game: card values, hitting, standing, doubling, splitting, surrender, natural payouts and dealer play.

American Checkers rules on an 8×8 board: setup, forward moves, compulsory captures, multiple jumps, crowning, king movement and how to win.

Beginner chess rules: how to set up the board, how each piece moves, castling, en passant, promotion, checkmate and draws — one clear beginner page.

Cribbage rules for two players, with three- and four-player variants: the deal, the crib, the go, and scoring — fifteens, pairs, runs, the 29 hand, skunks and muggins.

Draw Dominoes rules with a double-six set: hand sizes, the opening tile, matching open ends, drawing until playable, blocked hands and scoring to 100.

North American Euchre rules for four players: the 24-card deck, choosing trump, right and left bowers, following suit, going alone and scoring to 10.

Farkle rules with the complete PlayMonster scoring table: rolling and setting aside dice, farkles, hot dice, the 500-point entry and the final round.

Gin Rummy rules for two players: ten-card hands, sets and runs, deadwood, knocking, laying off, going gin, undercuts and scoring a match to 100.

Go rules for your first 9x9 game: stones on the board's intersections, liberties and capture, two passes to end, then scoring territory, prisoners and komi.
Hearts rules for four players: passing, breaking hearts, shooting the moon and scoring — plus jack of diamonds, 3- and 5-player variants and a glossary.

Klondike Solitaire rules for draw one: deal the seven-column tableau, build down in alternating colours, use the stock and move every suit to its foundation.

Perudo-style Liar’s Dice rules: hidden rolls, wild ones, legal bid raises, switching to and from ones, challenges, losing dice and elimination.

Kalah Mancala rules with four stones per pit: board setup, counterclockwise sowing, extra turns, opposite-pit captures, the end sweep and winning.
Basic rummy rules: the deal (10, 7 or 6 cards), drawing and discarding, melding sets and runs, laying off on melds, and scoring when someone goes out.

Partnership Spades rules for four players: bidding, following suit, breaking trump, nil bids, contract scoring, overtricks and the ten-bag penalty.