
Briscola
Two-player Briscola rules: prepare a 40-card deck, rank ace and three highest, use trump, draw winner first and count 120 card points to decide the hand.
Also known as Two-player Briscola
One deck can open up a whole evening. Find the deal, the turn sequence, and the scoring for familiar favourites—from the quiet calculation of Cribbage to the shifting alliances of Hearts.
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Two-player Briscola rules: prepare a 40-card deck, rank ace and three highest, use trump, draw winner first and count 120 card points to decide the hand.
Also known as Two-player Briscola

Classic Canasta rules for four players: 11-card hands, partnership melds, frozen discard piles, red threes, going out and scoring a game to 5,000.
Also known as Classic Canasta, Partnership Canasta

Crazy Eights rules for 2–5 players: deal five cards, match suit or rank, choose a suit with a wild eight, draw until playable and score remaining cards.
Also known as Crazy Eight, Crazy 8s, Crazy 8

Two-player Cribbage rules with three- and four-player variants: the deal, the crib, the go, and scoring fifteens, pairs, runs and the 29 hand.
Also known as Crib

North American Euchre rules for four players: the 24-card deck, choosing trump, right and left bowers, following suit, going alone and scoring to 10.

Gin Rummy rules for two players: ten-card hands, sets and runs, deadwood, knocking, laying off, going gin, undercuts and scoring a match to 100.
Also known as Gin

Go Fish rules for 2–5 players: how many cards to deal, asking for ranks, drawing, collecting four-card books and winning when all 13 books are complete.
Also known as GoFish

Golf card game rules (six-card golf) for 2–4 players: swap cards to lower your score, match columns, count kings as zero and play nine holes.
Also known as Golf, Six-card Golf, 6 Card Golf, Card Golf

Hearts rules for four players: passing, breaking hearts, shooting the moon and scoring — plus jack of diamonds, 3- and 5-player variants and a glossary.

Kings in the Corner rules for 2–4 players: deal seven cards, build alternating-colour piles, place kings in the corners, move piles and score leftover cards.
Also known as Kings Corner, Kings Corners, King’s Corners, Kings in the Corners

Klondike Solitaire rules for draw one: deal the seven-column tableau, build down in alternating colours, use the stock and move every suit to its foundation.
Also known as Patience, Solitaire

Old Maid rules for 2–5 players: remove one queen, deal 51 cards, discard matching pairs, draw from your neighbour and avoid holding the last queen.
Also known as OldMaid

Basic rummy rules: the deal (10, 7 or 6 cards), drawing and discarding, melding sets and runs, laying off on melds, and scoring when someone goes out.
Also known as Straight Rummy, Basic Rummy

Partnership Spades rules for four players: bidding, following suit, breaking trump, nil bids, contract scoring, overtricks and the ten-bag penalty.

UNO rules for the current 112-card Classic deck: matching cards, action cards, Wild Draw Four challenges, calling UNO and scoring to 500 points.
Also known as Uno