Common Connect 4 mistakes

Frequent Connect 4 errors: unsupported spaces, missed diagonals, ignoring three in a row, and misreading the rules.

Read the Connect 4 rules

On this page

Connect 4 is simple, but the same errors come up again and again. See our Connect Four rules page for the full ruleset.

Rules mistakes

  • Trying to place a disc mid-column. Every disc falls to the lowest empty space.
  • Forgetting diagonals. Both rising and falling diagonals count.
  • Counting a gap. The four discs must be unbroken. Three discs plus an empty space is not a win.
  • Playing after the win. The game ends as soon as four in a row appears.
  • Two discs in one turn. Players alternate single drops.
  • Leaving the release open. Lock the bottom bar before you start, or discs fall out.

Playing mistakes

  • Ignoring an opponent’s three in a row. Check every line each turn, not only the one you are building.
  • Playing under the opponent’s threat. If your disc raises the space above it into a playable spot, the opponent takes their win.
  • Playing only on the edges. The outer columns are part of fewer possible fours.
  • Building only one threat. A single threat is easy to block. Aim for two.
  • Blocking one move too late. A three that has two open ends may already be a win for your opponent.
  • Treating a full board as a loss. A completely filled grid with no four is a draw.

Quick turn check

  1. Can I win now?
  2. Can my opponent win on the next drop?
  3. If I play here, what does the space above become?
  4. Am I building toward two threats?

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