Common checkers mistakes and how to avoid them
The errors beginners make in American checkers: missed jumps, unfinished multi-jumps, backward men, crowning timing and setting up opponent shots.

On this page
Most checkers arguments come down to a few rule mix-ups. This guide follows the American ruleset on our Checkers rules page.
Rules mistakes
- Making a quiet move when a jump is available. Captures are compulsory. If any of your pieces can jump, you must jump.
- Stopping a multiple jump early. If your piece can jump again from where it landed, it must keep going.
- Demanding the longest capture. You choose any legal route. The maximum-capture rule belongs to other draughts games.
- Moving a man backward. Men move and capture forward only. Only kings go both ways.
- Letting a new king keep jumping. If your man lands on the far row during a jump, the move ends there. The king can act on your next turn.
- Moving a king several squares. Here a king moves one square or jumps one piece at a time.
- Using the light squares. All play is on the 32 dark squares.
Playing mistakes
- Leaving a piece with an empty square behind it. An opponent piece next to it can jump into the gap.
- Forgetting you are forced too. Before you offer a piece, check which of your own pieces you would be forced to move afterwards.
- Emptying the back row early. Enemy men then crown easily.
- Running one piece far ahead. Alone, it gets captured or trapped.
- Filling the edge. Edge pieces have fewer moves and can run out of safe options.
- Trading when behind. Fewer pieces make the deficit more important.
A quick pre-move check
- Can any of my pieces jump? If so, I must.
- What can the opponent capture after my move?
- Am I leaving a gap they can land in?
- Does this move help me crown safely?
Sources & review
Suggest a correctionContinue learning
Similar games

Backgammon
Backgammon rules for beginners: board setup, dice moves, hitting and the bar, bearing off to win — with the 15 opening moves and key terms.

Connect 4
Classic Connect 4 rules: assemble and orient the vertical grid, take turns dropping discs, and make four horizontally, vertically or diagonally.
Also known as Connect Four, Four in a Row, Four-in-a-row

Mancala (Kalah)
Kalah Mancala rules with four stones per pit: board setup, counterclockwise sowing, extra turns, opposite-pit captures, the end sweep and winning.
Also known as Kalah