Common checkers mistakes and how to avoid them

The errors beginners make in American checkers: missed jumps, unfinished multi-jumps, backward men, crowning timing and setting up opponent shots.

Read the Checkers rules

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Most checkers arguments come down to a few rule mix-ups. This guide follows the American ruleset on our Checkers rules page.

Rules mistakes

  • Making a quiet move when a jump is available. Captures are compulsory. If any of your pieces can jump, you must jump.
  • Stopping a multiple jump early. If your piece can jump again from where it landed, it must keep going.
  • Demanding the longest capture. You choose any legal route. The maximum-capture rule belongs to other draughts games.
  • Moving a man backward. Men move and capture forward only. Only kings go both ways.
  • Letting a new king keep jumping. If your man lands on the far row during a jump, the move ends there. The king can act on your next turn.
  • Moving a king several squares. Here a king moves one square or jumps one piece at a time.
  • Using the light squares. All play is on the 32 dark squares.

Playing mistakes

  • Leaving a piece with an empty square behind it. An opponent piece next to it can jump into the gap.
  • Forgetting you are forced too. Before you offer a piece, check which of your own pieces you would be forced to move afterwards.
  • Emptying the back row early. Enemy men then crown easily.
  • Running one piece far ahead. Alone, it gets captured or trapped.
  • Filling the edge. Edge pieces have fewer moves and can run out of safe options.
  • Trading when behind. Fewer pieces make the deficit more important.

A quick pre-move check

  1. Can any of my pieces jump? If so, I must.
  2. What can the opponent capture after my move?
  3. Am I leaving a gap they can land in?
  4. Does this move help me crown safely?

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