Common Klondike Solitaire mistakes

Frequent Klondike errors: colour and rank, moving runs, empty columns, waste pile access and redeals.

Read the Klondike Solitaire rules

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These are the usual slips in draw-one Klondike as described on our Klondike Solitaire rules page.

Rules mistakes

  • Building in the same colour. In the tableau, red goes on black and black on red.
  • Building foundations in the wrong order. A foundation starts with an ace and goes up in one suit.
  • Moving a broken run. Every card in a moved run must already descend by one and alternate colours.
  • Filling an empty column with a non-king. Only kings, or runs starting with a king, may enter an empty column.
  • Not turning a card over. When you expose a face-down card, turn it up.
  • Playing a buried waste card. Only the top waste card is available.
  • Shuffling on a redeal. Turn the waste over as a block. Shuffling changes the game.
  • Turning three stock cards. That is draw-three Klondike, a variant.

Play mistakes

  • Sending cards up too early. A middle card in the foundation can no longer help build in the tableau.
  • Emptying a column with no king ready. The empty space then does nothing for you.
  • Ignoring the stock. Cycle it to learn which cards are there before you commit to a big move.
  • Not counting hidden cards. A column with many face-down cards should get your attention first.
  • Playing too fast. Look at all visible moves before choosing one.
  • Never accepting a loss. Some deals cannot be won.

Before each move, ask

  1. Does this reveal a face-down card?
  2. Does it open a column I can fill with a king?
  3. Will I need this card in the tableau later?

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