Common Blackjack mistakes

Frequent Blackjack errors: soft and hard hands, splitting, doubling, insurance, payouts and table habits.

Read the Blackjack rules

On this page

This guide covers the mistakes beginners make most often in the six-deck, stand-on-soft-17 game on our Blackjack rules page. For the right play in each situation, see the basic strategy guide.

Playing mistakes

  • Standing on a low hard total against a strong dealer card. A dealer showing 7 through ace will usually finish with a hand. Standing on a hard 12 to 16 against those cards usually loses more than hitting.
  • Hitting a hard total against a weak dealer card. A dealer showing 2 to 6 busts often. On a hard 13 to 16, standing against these cards is usually better than risking a bust.
  • Splitting tens. Twenty is already a strong hand. Splitting it gives up a sure winner for two uncertain hands.
  • Not splitting aces and eights. Two hands starting with an ace are better than one soft 12, and a pair of eights (16) is a poor hand to keep.
  • Doubling on the wrong totals. Doubling is strongest on 10 and 11 against a weak dealer card. Doubling on 12 to 16 risks a bust with one card.
  • Missing a soft hand. An ace counts as 11 until that would bust the hand. Ace-6 is soft 17, so hitting it cannot bust.
  • Taking insurance. Insurance is a separate bet that costs more than it returns over time, even when you hold a blackjack.
  • Surrendering at the wrong time. Late surrender is available only as your first decision, after the dealer checks for blackjack.

Rules mistakes

  • Calling any 21 a blackjack. Only an ace and a 10-value card as the first two cards is a natural. A 21 after a split or with three cards pays even money.
  • Expecting another card after doubling. A double gives you exactly one card.
  • Resplitting when only one split is allowed. In this ruleset, a split hand cannot be split again.
  • Taking more than one card on split aces. Each split ace gets one card and then stands.
  • Ignoring the payout. A 3:2 natural pays 15 on a 10-unit bet. A 6:5 table pays 12.

Table habits

  • Touching your bets after the deal. Chips stay where they are once cards are dealt.
  • Using the wrong signals. At a face-up table the usual signals are tapping the table for a hit and waving your hand flat for a stand. Follow the table’s rules.
  • Chasing losses. Setting a limit before you play and keeping to it matters more than any single decision.
  • Comparing with other players. Only your hand against the dealer’s counts.

Sources & review

Suggest a correction

Continue learning

Similar games

Cribbage

Cribbage rules for two players, with three- and four-player variants: the deal, the crib, the go, and scoring — fifteens, pairs, runs, the 29 hand, skunks and muggins.

♙ 2–4 players◷ 20–40 min

Euchre

North American Euchre rules for four players: the 24-card deck, choosing trump, right and left bowers, following suit, going alone and scoring to 10.

♙ 4 players◷ 20–40 min

Gin Rummy

Gin Rummy rules for two players: ten-card hands, sets and runs, deadwood, knocking, laying off, going gin, undercuts and scoring a match to 100.

♙ 2 players◷ 20–40 min